physics.settings
Objects may penetrate after this many collision checks. ( Default: 50000 ) Object will be frozen after this many collisions (visual hitching vs. CPU cost). ( Default: 10 )
Fields
| Name | Type | Description |
|---|---|---|
max_ovw_time | number | Maximum amount of seconds to precalculate collisions with world. ( Default: 1 ) |
max_ovo_time | number | Maximum amount of seconds to precalculate collisions with objects. ( Default: 0.5 ) |
max_collisions_per_tick | number | Maximum collision checks per tick. |
max_object_collisions_pre_tick | number | Maximum collision per object per tick. |
max_velocity | number | Maximum world-space speed of an object in inches per second. ( Default: 4000 ) |
max_angular_velocity | number | Maximum world-space rotational velocity in degrees per second. ( Default: 7200 ) |
min_friction_mass | number | Minimum mass of an object to be affected by friction. ( Default: 10 ) |
max_friction_mass | number | Maximum mass of an object to be affected by friction. ( Default: 2500 ) |